Tuesday, June 06, 2017
thanks to Anna Pappas gallery for this interview
How did the idea of the installation come about?
The idea behind Eden's Hollow is connected to an expanding body of work that investigates the notion of urban/industrial ruin as a sculptural phenomenon. Eden's Hollow like my previous installations is site specific, thus it responds to the gallery space on a variety of levels.
It seems to talk about decay as well as rejuvenation.
Certainly, I'm am interested in the tensions and the paradoxes between decay and rejuvenation and how they can be interpreted sculpturally. Similarly my work is inspired by ambiguous structures encountered in the urban landscape that can be read as both unfinished an dilapidated.
The dripping of the water in the gallery adds a different dimension. Did you think about how the water would sound?
Engineering running water activates the installation by adding movement and sound to the experience and in turn augments the overall aesthetic. The sound also references the elements we take for granted in our experience of the exterior landscape.
The piece reminds me of the outskirts of Melbourne where some things are being demolished and rebuilt, did you have a particular place in mind when you did the piece?
I'm never thinking of one particular place when creating these installations. Each material/object in the work carries an imprint of the place from which it was sourced. Although subliminal, this 'imprint of place' does inform to some extent how I compose the installation. Thus, the end result is often an interpreted or imagined location inspired by a variety of landscapes.
You did a sound performance for the piece. What did it involve and what was the final performance like?
I wanted to explore the sonic potential of the installation. I brought a variety of musical electronic equipment into the space for the performance which included transducer pickups, microphones, looping and effects pedals. This equipment allowed me to capture and build a textural cacophony of groaning, scratching, grinding sounds. The water also played a part in this soundscape. I like to imagine I was awakening or conjuring an abhorrent ruinous creature lain dormant until now. https://youtu.be/S2ASOCTElaw
Saturday, May 21, 2016
St Kilda Film Festival 2016
The St Kilda film festival has grown
larger and bolder than ever showcasing an even more global expansion
of the short film genre. Stories are still being told with an even
more diverse range of topics and cultures. The festival boasts film
mmaker forums and seminars which are well attended and informative.
The short film genre seems to be able to make statements about things
that mainstream cinema my not choose. The festival is always a
highlight of the festival calender of Melbourne.
Monday, June 15, 2015
interview with Troy Innocent - Anna Pappas Gallery
How
do you go about creating pieces; is it a long process with many
ideas?
The
pieces use a consistent codes and systems, so the process begins with
the development of these systems. The possibilities afforded by the
formal constraints of these codes is then explored in the studio on
different levels – spatial, aesthetic, semiotic and so on. In this
show the pieces are connected to landscape and possible spaces, each
is an abstraction of certain topography, so the process centres
around this particular idea. There are a couple of different levels
to the process – scale models, prototyping – it draws upon
architecture and software development as much as it does art and
design.
What
materials do you use?
My
hybrid practice blends sculpture, sound, programming, animation and
installation in which the work exists in a mixed reality that
traverses the object, the screen, form and space. In
a way, I see these as the materials that make up the work. The
creation of the sculptures involves more ‘hard materials’ such as
acrylic, plywood and hardboard laser cut components that are
assembled using rules and systems.
How
is code and language used?
Each
sculpture is a code constructed via a language created for the
pieces, as described previously. They are part of a larger project
that explores the possibilities of nonverbal and visual languages and
the kind of worlds and experiences that these manifest. Each language
embeds within it a certain worldview or way of being and I’m really
interested in how this plays out, especially in the digital era when
each interface, game, system represents a language in itself and so a
potentially different way of seeing the world.
How
much of an influence is the abstract painters of the past?
Largely
through my interest in synaesthesia during the 90s (at that time
connected to new media arts, electronica and interactive media) I
became interested in the formative years of abstraction, where
synaesthesia was a major influence. Klee, Kandinsky and Miró are
favourites from that period. Later I have found painters from this
time working with asemic writing – a freeform type of writing with
no semantic content – and ideograms which have also factored into
this more recent work.
Your
work is often interactive but the stand alone sculptures seem to a
break away from that…
When
I first started working with sculpture and mixed realities I saw
material objects as portals or signposts linking back to digital and
virtual worlds. Increasingly digital spaces are integrated and
embedded in the material world, so much so that there is little, if
any, distinct line between the two. There is more of a multiplicity
of worlds, many layers of reality. Each sculpture is a material
expression of a computer program or code. So while they stand alone
as aesthetic objects that have a kind of latent potential underneath
the surface to be decoded – the interactive piece in this show
manifests this process – this is part of the multiplicity expressed
in the work, each sculpture is an aesthetic object, a digital code,
part of a language, and so on.
The
digital era has influenced art in many ways….
In
many ways yet to be discovered, there is a lot of unwritten history
there! Some people, myself included, call our current time
‘postdigital’ as digital modes of communication and expression
are so ubiquitous and pervasive. That said, there is still a lot to
be decoded. My PhD thesis was on the poetics of digital media, the
many new forms of expression that manifest in the digital era through
structures such as games, networks, interaction and so on. Too much
to go into right now, but one aspect that has really interested me
for a long time is the inherent abstraction in digital spaces,
exploring the units and codes that they are made of, which in turn
leads to new forms of materiality.
What
is the main idea or concept that you want people to take away with
them when they look at your sculptures?
Reflection
on multiplicity and the double meaning of abstraction. Abstraction in
the sense of formal / geometric abstraction which is overtly
referenced in the works, and abstraction in the senses of interactive
systems – the ways in which our world, our lives, and ways of
seeing the world are filtered through algorithms, codes and systems –
this is the language of our times.
Your
pieces would have a different feel if they were put in a laneway,
like street art, They almost have that feel…
That
is in fact where they started. A large part of my public art practice
involves staging street games that explore the play element in
culture. Working with the materials of urban space, the pieces began
their life as environmental signage and game tokens that players
would interact with in different ways, and to mark space for the
Micronation of Ludea. There may still be some out there in Melbourne,
Sydney, Istanbul, Tokyo, Paris…
There
is an interactive sculpture, a piece a little out the back. It
doesn't take centre stage but I thought it could have. Tell us about
that.
That
is working prototype of a larger project. In my public art practice I
have explored art walks using mobile devices to find and decode
markers in streets and laneways to manifest alternate realities in
cities around the world. I’m now looking at ways to stage this type
of interaction within gallery spaces that have their own codes and
systems.
What
are some of your future projects?
Right
now I’m working on developing software to add another layer to the
interactive experience of the sculptures which may manifest inside or
outside the gallery. At some stage I’d like to show all of these
codes and the multiple lives that they have all together in one space
– a mixed reality.
Leftfiled album review - Alternative Light Source
It's a thumbs up for the new Leftfield
album. A little bit safe – could have covered newer territory. But
I feel that some of the songs will become anthems. I enjoyed the less
vocal instrumentals on the album. Head and shoulders annoyed me and I
loved dark matters. Some tracks are quite cinematic while others
dance floor hits no doubt sounding better at a warehouse party as
opposed to the home stereo.
Saturday, May 23, 2015
St Kilda Film Festival review 2015
The St Kilda film festival has
something for everyone from families to glbt people to the Jewish
community. Sessions seen so far are of a high standard exploring
everything from childish animation to serious drama to the slightly
comic. This yeas festival is at the spacious St Kilda Town Hall. Not
as much seating as the Astor but still a comfortable seat will a wait
you.. Industry show day was a chance to check out courses in film
and tv industry and other resources. The forums offer a chance to
get in with the latest. Check out the festival at
http://www.stkildafilmfestival.com.au
Sunday, May 25, 2014
There is something to please every on at
the St Kilda film festival from comedy to dramas and everything in between. The
Palm Springs International Short festival package was a great selection of
animation and documentary from the animated Virtuso Virtual with no
dialogue to the Kiki of Montparnasse a look at influential
artists and writers of the 20th century. Not anymore a story of a
revolution was a well made documentary Grandpa
and a helicopter in heaven drove audience members to tears. All in all a
great package. I was confronted delighted and felt heartfelt emotion..
Monday, November 25, 2013
Album review - Slow Cooked by Deep Fried Dub
Deep Fried Dubs' album
Slow Cooked will please dub fans. As many House of Jack fans will
know my love of dub is apparent, Plenty of delay and reverb abounds
on the album. The album consists mainly of instrumentals. Some
tracks stake on dubstep and drum and bass elements. Deep Fried Dub
are Melbourne based and consist of Ben Dudding and Ben Hartley. The
album took six years to produce and was recorded between 2007 to
2013. Stand out tracks include Condensor 100 IRE and Tectonic
Duplate. Support local talent when you can.
Saturday, October 26, 2013
interview with Osh 10
What was the
inspiration for the new album?
With my previous album
release it was the first time I’d really gone solo with regards to
the songwriting- I’d previously always co-written and so the first
album was a huge lesson in trusting myself. When I began writing
this album I was really comfortable with my process and so I was able
to just let whatever needed to come out- whether it be a synth sound
in the instrumentation or lyrical content. So I guess you could say
that the inspiration came from freedom of creating everything on my
own, without censorship.
Do you think your
developing a sound all of your own?
I find it difficult to
give my sound a genre label- I’m electronic but I use a lot of live
instruments and jazz and funk arrangements, so electronic purists
would be furious with me being called electronic, but I also don’t
fit neatly into pop, jazz or funk categories either. I used to call
my sound ‘trip hop’, but that only led to people comparing me to
pivotal artists of that genre which was not my intention. It’s a
work in progress but at the moment I’d call my sound ‘alternative
pop/electronica’.
You've toured overseas
what has come of that?
I have spent the last
couple of years touring Japan, which has been an immense amount of
fun. The music scene is so vibrant there that there really is a
place for every kind of sound, it’s a much more inclusive
environment over there and I do hope to go back again next year if I
can find the time and money. For songwriting I have found that a
little artist residency in the foothills of the Pyrenees Mountains in
Southern France- gave me the peace and quiet to write my entire
album, so that is also high on my wishlist to repeat again soon.
How long did it take to
get the album together?
It was around a 2 year
process- being wholly independent meant that the components of the
album had to be slotted in around day jobs and saving money to pay
for session players and engineers and the like. Vocals were recorded
on weekends when I could get away to the country to record in the
quiet. It was quite broken up, so it has been really nice to finally
hear it all together and finished on one disc!
What are some stand out
tracks for you?
My favourite tracks
would have to be firstly ‘This Lonely Room’ I’m really proud of
the arrangement on that one, I love how it creeps and grows into
something quite epic at the end. My other favourite track is’The
Ripcord’ it is about as close as I get to a pop song and it’s a
really fun song to sing live.
Any future plans for
tours etc
With a new baby in the
mix, taking off on tours got a little bit trickier- but I’m
definitely working on some tours. France and Japan are on the cards
for 2014 and I’m in the middle of a brand new instrumental project
so I think that will keep me busy for a while to come.